An investigation of the Crime Dossiers, a form of literature as mystery game— an entirely new manifestation of gamified literature—developed in the interwar period.
“An intricate web of envy, desire and aspiration,” Herewith the Clues is a jaunt through the history of the Crime Dossiers, a form of literature as mystery game—developed in the interwar period—where players solved puzzles much in the way that a detective in the 1920s might have solved a crime using forensics. These mass-produced games came in the form of binders, books, suitcases, or boxes containing crime-scene evidence (and literary red herrings), each piece of evidence itself a kind of riddle. One could see these as not only an entirely new manifestation of gamified literature, but game playing itself evolving: storytelling as a riddle-solving game acted in the flesh, rather than existing solely in the minds of author and reader.
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