The second edge-of-your-seat adventure in an urban fantasy series featuring a bureaucracy-obsessed magician, his rebellious daughter—and a spectacularly original magic system
Love something enough, and your obsession will punch holes through the laws of physics. That devotion creates unique magics: videogamemancers. Origamimancers. Culinomancers.
But when ‘mancers battle, cities tremble…
Aliyah Tsabo-Dawson: The world’s most dangerous eight-year-old girl. Burned by a terrorist’s magic, gifted strange powers beyond measure. She’s furious that she has to hide her abilities from her friends, her teachers, even her mother—and her temper tantrums can kill.
Paul Tsabo: Bureaucromancer. Magical drug-dealer. Desperate father. He’s gone toe-to-toe with the government’s conscription squads of brain-burned Unimancers, and he’ll lie to anyone to keep Aliyah out of their hands—whether Aliyah likes it or not.
The King of New York: The mysterious power player hell-bent on capturing the two of them. A man packing a private army of illegal ‘mancers.
Paul’s family is the key to keep the King’s crumbling empire afloat. But offering them paradise is the catalyst that inflames Aliyah’s deadly rebellious streak . . .
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